Fire Line is an interactive narrative style game where the player is left to observe the game environment before being able to interact with it by carrying out a single key gameplay decision. The prototype was developed over a period of about six months as a personal project (entering full development phase in late January/early February 2012), with additional concept art work done by Amr Din and music composed by James "Axyss" Webb. The prototype was developed using Unity 3D Pro.
I started developing Fire Line as a prototype after my initial concept idea was turned down by my university for funding. I then decided to drastically change the overall design of the game and instead focus on making Fire Line an interactive narrative style game, with a strong focus on researching and developing group and agent AI simulation techniques. Overall, I'm quite happy with the end result of the prototype.
Fire Line is set in an alternative present where the player takes control of a character belonging to the mysterious "Chaos" resistance movement. The players character is tasked with infiltrating the flooded dystopian city of Zone 8 and destabilizing the brutal regime of Father X. The players character hopes to accomplish this by planting and detonating a bomb in their backpack, in the main government administrative district of Zone 8.
Fire Line takes inspiration from literary works such as 1984 by George Orwell, the punk attitude of Ryu Murakami's Coin Locker Babies and the state-control overtones of Alan Moore's V for Vendetta, as well as subconscious inspiration drawn from the audio visual elements of Pink Floyd's The Wall.
The first key feature of Fire Line is it's attempt to simulate complex crowd behaviour and modelling using a combination of various interactive AI agent simulation techniques. The main technique that is used to achieve this is flocking behaviour modelling along with game entity scripting techniques used to control the direction of movement of the AI agents using systems such as way points, triggers and game logic condition testing. The combination of these techniques allows for modelling of crowd and group behaviours under various gameplay circumstances and at varying levels of complexity. The two main gameplay circumstances highlighted in Fire Line are simulated game environment interaction with other NPC (Non-Playable Characters) and emergency response crowd modelling. The later concept is demonstrated by allowing the player to detonate a bomb in the final level of the game. This lets the player to observe the AI entities response to such a situation.
The second key feature of Fire Line is it's attempt to explore the relationship between player morality and game mechanics. This is enabled by allowing the player to detonate a bomb in the final scene of the game. The player does not get to control who the bomb blast will effect, and thus, the player may end up killing innocent civilians as well the regime soldiers. It is up to the player to decide and explore their own understanding of morality by presenting them with the question of "Do You Think You've Won?" at the end of the game, along with displaying the statistics of how many regime soldiers and how many civilians were killed in the player controlled bomb detonation.
The third key feature of Fire Line is an attempt at making an interactive narrative game, where the majority of the gameplay consists of the player observing the game environment around them and allowing them to take control of the a key decision that affects the core outcome of the gameplay scenario. This makes Fire Line a more of an experimental game in a sense that the player is left to observe their surroundings and to decide for themselves how important their final gameplay action is.
A very special thank you goes to Amr Din for dedicating his time and doing the 2D concept art for Fire Line (as well as providing guidance on the visual aesthetics) and to James Webb for the effort he put into composing the music score for Fire Line.
You can download the game prototype from the link below and check out the release trailer. You can also see some of the game screenshots, as well as all of the concept art used for the development of the visual style of Fire Line.
Download Links (Windows Version - 72MB): Media Fire, ModDB
Download Links (Mac OS X Version - 40MB): ModDB, IndieDB
ModDB Page: http://www.moddb.com/games/fire-line
Website of Amr Din (2D concept art and visual aesthetics guidance): http://www.amrdin.com
Website of James "Axyss" Webb (music): http://axyss.weebly.com/
Trailer Song: Skies of Silk - Axyss (James Webb)
Download the Fire Line OST: via ModDB
Screenshots
Concept Art, Character Models and Level Renders
All of the original character 2D concept art was done by Amr Din.
The idea behind the civilian characters being clad in a sort of bondage gear outfit was to provide a visual metaphor representing an established sense of conformity and obedience to the regime. At the same time, the regime soldiers were designed to look bold and aggressive, with a Cyclops style helmet showing the all watchful eye of Father X and his regime. The players character and character of the resistance contact were in turn designed to represent the polar opposite of the regime soldiers, making use of the "Chaos" logo as the players characters face texture and bright contrasting colours to represent a sense of anarchy, non-conformity and disobedience to the regime.
Based on these designs, I came up with the following 3D character designs:
Based on these designs, I came up with the following 3D character designs:
The level design was based on various inspirations, but most notably the idea of combining a dystopian city with a strong sense of isolation from the outside world. The end result was Zone 8 - think City 17 meets Pyongyang dropped in the middle of an ocean.
DIY ethic... (if you are around Dundee, Edinburgh, Geneva, Zurich or Neuchatel, you can find
hard copies of Fire Line hidden in certain "drop off" points through ought the city centre areas). XS
Copyright 2012 by Vladeta Stojanovic. All Rights Reserved.
Fire Line is a Registered Trademark of Vladeta Stojanovic.